The Last of Us 2 Left Behind Box Art

2014 video game

2014 video game

The Final of Us: Left Behind
The Last of Us Left Behind cover.jpg
Developer(s) Naughty Dog
Publisher(due south) Sony Figurer Entertainment
Manager(s)
  • Bruce Straley
  • Neil Druckmann
Designer(s) Jacob Minkoff
Programmer(s)
  • Travis McIntosh
  • Jason Gregory
Artist(southward) Erick Pangilinan
Writer(s) Neil Druckmann
Composer(due south) Gustavo Santaolalla
Platform(south)
  • PlayStation three
  • PlayStation iv
Release PlayStation 3
  • WW: February fourteen, 2014
PlayStation 4
  • NA: July 29, 2014
  • PAL: July 30, 2014
  • United kingdom of great britain and northern ireland: Baronial 1, 2014
Genre(s) Action-chance
Style(s) Unmarried-actor

The Final of United states: Left Behind is a 2014 action-adventure game developed by Naughty Domestic dog and published by Sony Reckoner Entertainment. Information technology is a downloadable expansion pack to the 2013 game The Last of United states. Set up in a post-apocalyptic globe, the game switches between ii stories: the first, set iii weeks before the events of The Concluding of Us, follows Ellie equally she spends fourth dimension with her best friend Riley in an abased mall in Boston. The 2d takes identify during the "Winter" affiliate of The Last of Us and focuses on Ellie's attempts to scour an abandoned mall in Colorado for medical supplies to heal Joel, who was gravely injured in an ambush, while dealing with enemies and reminiscing about her fourth dimension with Riley.

The game is played from a 3rd-person perspective; players apply firearms, improvised weapons, and stealth to defend against hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus. Players tin employ "Mind Mode" to locate enemies through a heightened sense of hearing and spatial sensation. The game also features a crafting arrangement, allowing players to customize weapons through the upgrades. Left Behind was released worldwide on Feb fourteen, 2014 for the PlayStation 3; it was afterwards arranged with The Last of Us Remastered, an updated version of the game released for the PlayStation 4 on July 29, 2014,[a] and then released as a stand up-alone expansion pack for both consoles on May 12, 2015.

The Last of Us: Left Backside was highly anticipated due to the critical acclaim received past The Last of Us. It received generally favorable reviews by critics, with particular praise for its story, label, and depiction of female and LGBT characters (including a osculation between Ellie and Riley deemed by critics as a "breakthrough moment" for video games), while some criticism was aimed at a battle sequence tardily in the game that was considered past some to exist "unnatural" and "forced". Like its parent game, it received several awards and nominations.

Gameplay [edit]

The gameplay of The Final of Us: Left Behind is like to the basic gameplay of The Last of United states. It is an action-risk game that uses a third-person perspective. The game involves gunfights, melee combat, and a encompass system.[ane] Players control Ellie. An added characteristic in combat is the ability to focus the attending of the Infected towards man enemies, past throwing objects to distract them. This results in a lower number of enemies to encounter, giving players a tactical advantage.[2] Throughout the flashback section, players run into locations and activities effectually the mall, such every bit a carousel, photo berth, video arcade, mask shop, and water guns. All of these locations and activities have some level of interactivity, assuasive players to use them in different means; for example, the photograph booth allows players to select unlike poses to strike for a picture, while using the water guns prompts players to engage Riley in a h2o gun fight.[3]

Plot [edit]

After an deadfall that leaves Joel severely injured, Ellie searches an abandoned mall in Colorado for supplies to heal him. She discovers a medical kit in a derelict military helicopter that has crashed through the roof. Making her way back to the unconscious Joel, Ellie must deal with the Infected and members of the hostile human group who injured Joel in the beginning identify. She fights her way back to Joel, treats his injury, and takes him to a hideout to see out the worsening wintertime.

Months earlier, three weeks before Ellie meets Joel, Riley surprises her at their Boston military boarding schoolhouse after running abroad over a month ago. She reveals that she has joined the Fireflies, a revolutionary militia grouping, and takes Ellie to explore an abased mall. They have fun with a carousel, photo booth, arcade, and Halloween store before having a water gun fight. Riley reveals that she has been assigned to a group of Fireflies in a different city, only bankrupt the rules to come and see Ellie one final time. The girls argue, but Ellie eventually tells Riley that she supports her decision as she knows Riley has wanted it for a long time. Before parting ways, Riley plugs Ellie'due south Walkman into the audio arrangement of an electronics store and dances with her on a display instance. Ellie tearfully begs Riley non to leave; Riley agrees and rips her Firefly pendant off, causing Ellie to kiss her. Riley responds positively, but a horde of Infected—fatigued past the music—pursue the 2. They outrun most of the Infected and manage to fight off the residuum, but are bitten in the process. They consider shooting themselves instead of joining the Infected, but cull to spend their final hours together.

Evolution [edit]

A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.

Neil Druckmann worked every bit the creative director on The Terminal of Us: Left Behind, writing the game's story

Naughty Dog began developing The Last of Us: Left Behind following the release of The Last of U.s.a. in June 2013, with a team about half the size.[four] Following the decision to create unmarried-player downloadable content for the game, the evolution squad immediately decided that the story would focus on the graphic symbol of Ellie; they found that players of The Last of Us were interested to learn about events in Ellie's life prior to the events of the main game, particularly the events involving Riley Abel, whom Ellie mentioned in The Last of Us. In addition, they plant that some players were interested in the events that occurred between the Fall and Wintertime segments of the chief game, in which Ellie cares for an injured Joel. This led to the team deciding to contrast these ii events against each other, feeling it would assist the story'southward pacing. Game manager Bruce Straley said that the team felt the story justified the development of Left Behind.[5]

A 30-year-old woman with long, blonde hair, smiling at someone to the right of the camera.

Ashley Johnson portrayed Ellie in Left Behind, reprising her role from The Concluding of United states

Left Backside was written to focus on the human relationship betwixt Ellie and Riley, and to recount the events that defined their later personalities.[six] Riley was chronologically introduced to Ellie in The Terminal of Us: American Dreams, a comic book written by creative director Neil Druckmann and artist Faith Erin Hicks. The team used the comic as a reference point when developing the relationship betwixt Ellie and Riley, becoming particularly interested in having the chance to see more of their relationship;[v] Druckmann felt that they would not accept developed Left Behind if American Dreams hadn't been written.[3] Druckmann felt that the story of Joel and Ellie'due south human relationship in The Last of The states dealt with survival, loyalty and love, and that Ellie and Riley's relationship in Left Backside deals with similar themes. Straley felt that the themes involve love, loss and devotion, pondering the extent that one goes to protect those 1 cares about. Ashley Johnson portrayed Ellie in Left Backside, reprising her role from The Last of Us. To portray Riley, the team cast Yaani King; Johnson has noted that it was interesting to act against someone unlike, and that Male monarch fit the part immediately. King felt intimidated to become office of a large projection, and was worried about "fit[ting] in".[5] The team found information technology interesting to tell the story of Riley, as players of The Last of U.s.a. were already aware of the upshot that she had on Ellie; Left Behind sees Riley's behavior change Ellie, resulting in the latter's focus to fight in guild to salve those close to her. The team were also interested in Ellie'south behavior effectually Riley; she is perceived every bit beingness more playful.[v] In Left Backside, Ellie and Riley share a kiss; the team explored omitting the kiss from the game, but felt that information technology was imperative to the story, and that it strengthened the human relationship.[vi] Though initially he only felt that Ellie viewed Riley as an influence, Druckmann later on considered her romantic entreatment, and decided to explore the concept.[3]

While writing The Last of United states, Druckmann had a general idea of the events that would shape Ellie'southward identity; when conceiving the story direction for Left Backside, he plant that these events were suitable.[6] Druckmann felt that omitting the nature of the argument between Ellie and Riley, which took place prior to the events of the game, allowed players to describe their own conclusions. The team found various sections of the game interesting, such as the references to Facebook and Halloween, as the characters are unaware of their meaning.[3]

The smaller fourth dimension frame of development for Left Backside gave the squad an opportunity to trial mechanics and ideas that they were unable to exam on the main game. With the game's gainsay, an added feature was to permit players to focus the attention of the Infected towards human enemies, allowing an easier escape. The gameplay was likewise more focused on the characters, as opposed to the combat, to allow players to chronicle to them more.[5] The gameplay sequences were designed to contrast with other moments of Ellie'due south life; for example, the water gun fight with Riley is assorted to the gunfights with enemies.[3] The team found that creating some gameplay mechanics was a challenge, with even fewer combat scenarios in Left Behind than in The Concluding of Us.[6] The blitheness of the masks as well presented a claiming, due to the number of joints; it took various iterations before the final blueprint was implemented.[3]

The Final of Usa: Left Backside was released worldwide for the PlayStation 3 on February xiv, 2014 every bit a downloadable expansion pack to The Last of Us.[seven] It was later bundled with The Final of Us Remastered, an updated version of the game released for the PlayStation four on July 29, 2014.[a] It was released equally a standalone expansion pack for PlayStation 3 and PlayStation 4 on May 12, 2015.[11]

Reception [edit]

Critical response [edit]

The Concluding of Us: Left Behind received "by and large favorable reviews" from critics, according to review aggregator Metacritic, based on 69 reviews.[12] Reviewers praised the character evolution, story and subtext, gameplay and combat, and delineation of female person and LGBT characters.

Tom Mc Shea of GameSpot institute the story insightful,[17] and IGN 's Colin Moriarty named information technology one of the game'southward standout features.[2] Matt Helgeson of Game Informer wrote that the writing "shines", and that it significantly assisted with the development of the characters.[xvi] Henry Gilbert of GamesRadar felt that the story was "intermittently intense, tragic, humorous, and even poignant".[20] Polygon 'south Samit Sarkar wrote that Left Backside "serves equally a terrific side story" to the main game, but is "fifty-fifty more impressive" when taken on its ain merits.[21] Nick Cowen of Estimator and Video Games constitute the story "less satisfying" than The Last of Us due to its lack of new details well-nigh Ellie, simply declared it "action-packed and enjoyable" nonetheless.[13]

Riley is kissed by Ellie; both are young girls.

Ellie and Riley share a osculation; this scene received positive reactions from critics, who chosen information technology a "breakthrough moment" for video games

The characters—specially the human relationship between Ellie and Riley—received acclaim. Polygon 'due south Philip Kollar appreciated the game's ability to portray realistic female characters, noting that they "aren't easy stereotypes",[18] while GameSpot 's Mc Shea felt new appreciation for Ellie by seeing her actions around Riley.[17] Helgeson of Game Informer welcomed the addition of Riley, noting that she is "played with the same level of emotional depth and subtlety" equally other characters.[16] The Daily Telegraph 's Tim Martin praised the "interplay" between the Ellie and Riley,[22] and Eurogamer 's Stace Harman felt that the game improves the understanding of Joel and Ellie's relationship.[15] The grapheme performances also received praise,[15] [xvi] with IGN 'due south Moriarty and Kotaku 's Kirk Hamilton noting that the game improved every bit a upshot.[2] [23]

The game received some positive reactions in relation to its delineation of LGBT characters. The kiss shared by Ellie and Riley was described by Kotaku 'southward Hamilton every bit "video gaming's latest breakthrough moment" and "a large deal".[24] Keza MacDonald of IGN wrote that the kiss was "so beautiful and natural and funny that [she] was left dumbstruck".[25] Edward Smith of International Business Times felt that the kiss was "the first instance of intimacy in a videogame that's meant anything", recognizing information technology every bit "an expression of both burgeoning teen sexuality and of ... friendship".[26] Dilate, a project of the not-profit Advocates for Youth, reported that the kiss had attracted criticism from some players.[27]

Many reviewers institute the gameplay and combat a refreshing divergence from other games. Eurogamer 's Harman commended the game'southward ability to link the gameplay to the story, noting that it adds "diverseness and dynamism".[xv] Helgeson of Game Informer praised the boosted gameplay feature allowing players to force fights among the Infected and homo enemies, naming such sequences "engaging",[xvi] while Martin of The Daily Telegraph appreciated the game's ability to contextualize the combat sequences.[22] However, some critics felt negatively about a gameplay sequence occurring belatedly in the game, which requires players to kill a large number of enemies;[eighteen] GameSpot's Mc Shea noted that it felt "unnatural",[17] and IGN 's Moriarty called information technology "forced".[two] Electronic Gaming Monthly 's Eric L. Patterson wrote that players will feel "disappointed" if they play the game "more for the gameplay than the story".[14]

The globe and environments of the game drew acclaim from many reviewers. Polygon 's Kollar chosen the game'southward locations "beautiful",[18] while Eurogamer 'south Harman wrote that the level pattern significantly improved the environments.[15] Moriarty of IGN praised the setting within the mall, due to its regularity in "the existent, pre-apocalyptic world".[2] Mc Shea of GameSpot also felt that the game's focus on exploration immune the "well-realized environments [to] breathe",[17] and Martin of The Daily Telegraph noted that Ellie's body size allowed for "quieter and faster" movement throughout the environments.[22]

Awards [edit]

The Terminal of Us: Left Behind received multiple nominations and awards from gaming publications. Following its release, GameSpot awarded Left Behind Game of the Month for February 2014.[28] For the year 2014, the game was review aggregator GameRankings' highest-rated PlayStation 3 game,[29] and Metacritic'southward third highest-rated PlayStation 3 game.[30] GameSpot nominated the game for Game of the Year,[31] and awarded it PS3 Game of the Year.[32] It also received Most Valuable Addition Content at the SXSW Gaming Awards,[33] and Best DLC from Hardcore Gamer.[34] The game's story received awards at the 11th British Academy Video Games Awards,[35] IGN AU Black Beta Select Awards 2014,[36] and the 67th Writers Social club of America Awards;[37] the game'due south ending besides won Best Memorable Moment from IGN Commonwealth of australia.[36] The character of Ellie received Most Valuable Graphic symbol at the SXSW Gaming Awards, while Ashley Johnson's performance as the character won an accolade at the British University Video Games Awards.[35] The game was besides recognized as being innovative; it was nominated for the Games for Change award at The Game Awards 2014,[38] too as the Matthew Crump Cultural Innovation Award at the SXSW Gaming Awards.[33]

References [edit]

Notes

  1. ^ a b The Concluding of United states Remastered was released on dissimilar dates, dependent on territory: July 29, 2014 in Due north America; July 30, 2014 in Europe, Commonwealth of australia and New Zealand; and August 1, 2014 in the United kingdom and Ireland.[8] [9] [10]

Footnotes

  1. ^ Wells, Evan (Dec 10, 2011). "Naughty Dog Reveals The Last of The states at 2011 VGAs". PlayStation Web log. Sony Estimator Entertainment. Archived from the original on October half dozen, 2014. Retrieved October half dozen, 2014.
  2. ^ a b c d e f Moriarty, Colin (February 14, 2014). "The Last of United states: Left Behind Review". IGN. Ziff Davis. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  3. ^ a b c d eastward f Hudson, Laura (February 18, 2014). "Inside the Mind Behind the Brilliant New Terminal of Us DLC". Wired. Condé Nast. Archived from the original on March 3, 2015. Retrieved March three, 2015.
  4. ^ Zeldin, Ashley; Druckmann, Neil; Cambier, Ricky; Newman, Anthony (April iii, 2014). The Concluding of U.s. pattern panel. International Game Developers Association. Santa Monica. Archived from the original on May nine, 2015. Retrieved May nine, 2015. I would say it'south less than one-half the team that worked on the master game. We started on it equally we were wrapping up The Last of Us.
  5. ^ a b c d eastward Naughty Dog (2014). From Dreams - The Making The Last of The states: Left Behind. Sony Estimator Entertainment. Archived from the original on March one, 2015. Retrieved March 2, 2015.
  6. ^ a b c d Mc Shea, Tom (February 18, 2014). "The Last of U.s. Developers Talk Left Behind DLC [SPOILERS]". GameSpot. CBS Interactive. Archived from the original on July 17, 2015. Retrieved March three, 2015.
  7. ^ Reynolds, Matthew (February x, 2014). "Games out this week: Lightning Returns, The Concluding of Us Left Behind DLC". Digital Spy. Hearst Corporation. Archived from the original on January sixteen, 2018. Retrieved March eighteen, 2017.
  8. ^ Mathé, Charlotte; Reynolds, Matthew (July 1, 2014). "Games out this calendar month: 10 biggest releases for July". Digital Spy. Hearst Corporation. Archived from the original on February 8, 2016. Retrieved April xv, 2015.
  9. ^ LeJacq, Yannick (June 10, 2014). "The Concluding Of United states Is Coming To The PS4 On July 30". Kotaku. Gawker Media. Archived from the original on March xv, 2017. Retrieved March 15, 2017.
  10. ^ Ashraf, Jawad (July 30, 2014). "New on PlayStation Store: The Last of Us Remastered, Rogue Legacy, more". PlayStation Blog. Sony Computer Entertainment. Archived from the original on September 8, 2017. Retrieved July iii, 2017.
  11. ^ Meyer, Arne (May 1, 2015). "The Terminal of Us: Left Behind launches as a standalone download this month". PlayStation Blog. Sony Computer Amusement. Archived from the original on May 1, 2015. Retrieved May ii, 2015.
  12. ^ a b "The Last of Us: Left Backside for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  13. ^ a b Cowen, Nick (February 14, 2014). "Review: The Last of United states Left Behind is poignant but paltry". Computer and Video Games. Future plc. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  14. ^ a b Patterson, Eric L. (Feb 13, 2014). "EGM Review: The Concluding of Usa: Left Behind". Electronic Gaming Monthly. EMG Media, LLC. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  15. ^ a b c d e Harman, Stace (February 14, 2014). "The Final of U.s.a.: Left Behind review". Eurogamer. Gamer Network. Archived from the original on February 22, 2015. Retrieved Feb 22, 2015.
  16. ^ a b c d eastward Helgeson, Matt (Feb xiv, 2014). "An Emotional Look Into Ellie's Past - The Last of Us: Left Behind". Game Informer. GameStop. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  17. ^ a b c d eastward Mc Shea, Tom (February 13, 2014). "The Last of United states: Left Behind Review". GameSpot. CBS Interactive. Archived from the original on July 17, 2015. Retrieved February 22, 2015.
  18. ^ a b c d Kollar, Philip (February 14, 2014). "The Last of Us: Left Behind review: friends till the end". Polygon. Voice Media. Archived from the original on Feb 22, 2015. Retrieved February 22, 2015.
  19. ^ Miller, Simon (February fourteen, 2014). "The Last of U.s.a.: Left Backside Review". VideoGamer.com. Pro-G Media. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  20. ^ Gilbert, Henry (February xiv, 2014). "The Last of Us: Left Behind review". GamesRadar. Future plc. Archived from the original on April eighteen, 2015. Retrieved April xviii, 2015.
  21. ^ Sarkar, Samit (December 31, 2014). "2014 in review: The Last of Us: Left Behind was the best 2 hours of the yr". Polygon. Vox Media. Archived from the original on April 17, 2015. Retrieved April eighteen, 2015.
  22. ^ a b c Martin, Tim (March 1, 2014). "The Last of Us: Left Behind review". The Daily Telegraph. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  23. ^ Hamilton, Kirk (February 14, 2014). "The Last of U.s.a.: Left Backside: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on April 17, 2015. Retrieved Apr 18, 2015.
  24. ^ Hamilton, Kirk (February 17, 2014). "Video Gaming's Latest Quantum Moment". Kotaku. Gawker Media. Archived from the original on March 2, 2015. Retrieved March ii, 2015.
  25. ^ MacDonald, Keza (Feb 19, 2014). "The Significance of The Last of Us: Left Behind". IGN. Ziff Davis. Archived from the original on March 2, 2015. Retrieved March two, 2015.
  26. ^ Smith, Edward (February 17, 2014). "The Last of Us: Left Backside Review". International Business Times. IBT Media. Archived from the original on April eighteen, 2015. Retrieved April eighteen, 2015.
  27. ^ Le, Hannah (June 2, 2014). "The Last of Us: Gamers Left Backside in Bigotry". Amplify. Advocates for Youth. Archived from the original on April 17, 2015. Retrieved April 18, 2015.
  28. ^ "Game of the Month - February 2014 - The Terminal of Us: Left Behind - Game of the Year 2014". GameSpot. CBS Interactive. Archived from the original on July 17, 2015. Retrieved April 18, 2015.
  29. ^ "Browse and Search Games — Highest Rated PlayStation 3 Video Games for 2014". GameRankings. CBS Interactive. Archived from the original on Apr 17, 2015. Retrieved April 18, 2015.
  30. ^ "Best PlayStation iii Video Games for 2014". Metacritic. CBS Interactive. Archived from the original on Apr 17, 2015. Retrieved April 18, 2015.
  31. ^ "Game of the Year 2014". GameSpot. CBS Interactive. December xviii, 2014. Archived from the original on April 17, 2015. Retrieved January 16, 2014.
  32. ^ "PS3 Game of the Year - The Last of Us: Left Behind". GameSpot. CBS Interactive. December 19, 2014. Archived from the original on April 17, 2015. Retrieved Apr 18, 2015.
  33. ^ a b Blase, Aurora (March fourteen, 2015). "Congratulations to the 2015 SXSW Gaming Award Winners!". South by Southwest. Archived from the original on March xv, 2015. Retrieved March 15, 2015.
  34. ^ Hardcore Gamer Staff (December 27, 2014). "Best of 2014 – Solar day Viii: Activeness, Shooter, DLC, Multiplatform". Hardcore Gamer. Archived from the original on May 21, 2015. Retrieved May 22, 2015.
  35. ^ a b c d Nutt, Christian (March 12, 2015). "BAFTA Awards honors Destiny, Monument Valley, and David Braben". Gamasutra. UBM plc. Archived from the original on March xv, 2015. Retrieved March 13, 2015.
  36. ^ a b "Black Beta Select Awards 2014". IGN. Ziff Davis. February xx, 2015. Archived from the original on March four, 2015. Retrieved March 4, 2015.
  37. ^ "WGA Award Winners & More — 2014 Writers Club Awards". Deadline Hollywood. Penske Media Corporation. February xiv, 2015. Archived from the original on April 17, 2015. Retrieved February 15, 2015.
  38. ^ a b Futter, Mike (December v, 2014). "Here Are The Winners Of The Game Awards 2014". Game Informer. GameStop. Archived from the original on May 2, 2015. Retrieved January 16, 2015.
  39. ^ a b Ivan, Tom (October 25, 2014). "Golden Joysticks 2014: Full listing of winners". Computer and Video Games. Hereafter plc. Archived from the original on October 24, 2014. Retrieved May twenty, 2015.
  40. ^ Deadline Staff (Feb 14, 2015). "WGA Award Winners & More — 2014 Writers Guild Awards". Deadline Hollywood. Penske Media Corporation. Archived from the original on April 30, 2015. Retrieved Feb 15, 2015.
  41. ^ a b c Blase, Aurora (March 14, 2015). "Congratulations to the 2015 SXSW Gaming Accolade Winners!". South by Southwest. Archived from the original on March fifteen, 2015. Retrieved March 15, 2015.

External links [edit]

  • Official The Terminal of United states of america website

morrisoncarold.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Last_of_Us:_Left_Behind

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